Passionate about creating complex systems and fun game mechanics. When I'm not programming, I'm likely exploring the worlds of Mass Effect, Kingdom Come, and Expedition 33, or managing disasters in RimWorld and Kenshi. Honestly, there are so many masterpieces out there that if I listed them all, this website would probably crash from a Stack Overflow!







In this physics-based combat game, players must hurl various objects to defeat a massive colossus. I developed the core combat system and engineered the real-time slow-motion mechanics, enabling precise projectile manipulation and player evasion.







I was actively involved in the entire development lifecycle, implementing core gameplay mechanics, an asynchronous PvP system, deck-building features, and comprehensive UI systems.
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Focused on engineering core libraries and conducting rigorous security testing to ensure game stability and integrity within the competitive multiplayer environment.
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Contributed to critical adjustments and bug fixes, ensuring stability. Implemented a robust save system to manage player progression reliably.





Focused on gameplay polish and bug fixing to enhance the overall player experience and fluidity of the matches.







Contributed to key functionalities, focusing primarily on implementing UI components and refining gameplay mechanics to ensure a smooth user experience.
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Worked on the development and implementation of various mini-games integrated within the application, ensuring diverse and engaging gameplay loops.
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Focused primarily on designing and implementing the core merge mechanics, optimizing the logic for combining items and progression systems.
View on StoreSuccessfully managed and executed the porting of over 40 titles to various OTT stores and platforms, ensuring performance optimization and compatibility across diverse ecosystems.
Unity • C# • UEFN • Verse • Git
Email: luisgkingeski@gmail.com
Phone: +55 42 99853-2215
LinkedIn: linkedin.com/in/luis-gabriel-kingeski
GitHub: github.com/asckov