Luis Gabriel — Game Developer

Passionate about creating complex systems and fun game mechanics. When I'm not programming, I'm likely exploring the worlds of Mass Effect, Kingdom Come, and Expedition 33, or managing disasters in RimWorld and Kenshi. Honestly, there are so many masterpieces out there that if I listed them all, this website would probably crash from a Stack Overflow!

📱 Mobile Games

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Slow Motion Giant

In this physics-based combat game, players must hurl various objects to defeat a massive colossus. I developed the core combat system and engineered the real-time slow-motion mechanics, enabling precise projectile manipulation and player evasion.

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Barcelona Freestyle

I was actively involved in the entire development lifecycle, implementing core gameplay mechanics, an asynchronous PvP system, deck-building features, and comprehensive UI systems.

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Rumble Kong League

Focused on engineering core libraries and conducting rigorous security testing to ensure game stability and integrity within the competitive multiplayer environment.

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Arsenal Freestyle Show

Contributed to critical adjustments and bug fixes, ensuring stability. Implemented a robust save system to manage player progression reliably.

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Arsenal Footvolley

Focused on gameplay polish and bug fixing to enhance the overall player experience and fluidity of the matches.

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Man City Freestyle

Contributed to key functionalities, focusing primarily on implementing UI components and refining gameplay mechanics to ensure a smooth user experience.

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Time Brasil

Worked on the development and implementation of various mini-games integrated within the application, ensuring diverse and engaging gameplay loops.

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Benfica Football Merge

Focused primarily on designing and implementing the core merge mechanics, optimizing the logic for combining items and progression systems.

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📺 OTT & Porting

+40 Games Ported

Successfully managed and executed the porting of over 40 titles to various OTT stores and platforms, ensuring performance optimization and compatibility across diverse ecosystems.

🏝️ UEFN / Fortnite Maps

Rio Heights
Hide & Seek: Rio Heights
Worked on final polish and completion of the map environment and mechanics.
Play on Fortnite
Skate Slide
Skate Slide Simulator
Programmed all core mechanics, physics interactions, and player movement systems.
Play on Fortnite
OnlyUp
Sports OnlyUp
Full programming responsibility for vertical progression logic and obstacle mechanics.
Play on Fortnite
Soccer Tycoon
Soccer Tycoon 2
Developed minigame mechanics and interactive tycoon systems.
Play on Fortnite
Winter Sports
Winter Sports
Programmed all gameplay systems, including vehicle handling and scoring.
Play on Fortnite
Car Tuning
Car Tuning Tycoon
Implemented complete tycoon economy and robbery systems mechanics.
Play on Fortnite
Escape Hunter
Escape Hunter
Responsible for all Verse programming, game flow, and round logic.
Play on Fortnite

🧠 Technologies

Unity • C# • UEFN • Verse • Git

📬 Contact

Email: luisgkingeski@gmail.com
Phone: +55 42 99853-2215
LinkedIn: linkedin.com/in/luis-gabriel-kingeski
GitHub: github.com/asckov